
> You decide you don't have time for this nonsense and creep past the noisy vent, but you get the nagging feeling you've not seen the end of this yet. Outcome: Only spawns a Mudraptor in 1.5s. > An enraged mudraptor burst from the vent! > Three enraged mudraptors burst from the vent! Carefully retrieving it, you open it and find 1,000 marks!Ī2) Shine your flashlight through the vent slats and see if you can spot anything unusual. > You manage to get the vent off easily enough and spot the source of the noise right away: The fan blade is brushing against a small metal box. Outcome: Left Arm 18% Lacerations: -15 Vitality. It slices into your hand before you can pull away, nicking an artery. > You fumble the vent cover as you're removing it and brush against the spinning blade. A moment later you hear the sound again, you're sure of it!Ī1) Unscrew the vent cover to take a better look inside. Curious, you peer through the slats of the vent cover, but it's far too dark in there to see anything. You hear a strange scraping sound coming from a nearby vent. RECOMMENDED PERSONNEL: Mechanic or Security or CaptainĪ. Outcome: Revolver loaded with Revolver Round x3. You decide it's best to put some distance between the two of you. Your heart skips a beat when the captain turns toward you, but they only give you a quick glance and continue pacing back and forth. > You deftly liberate the gun from its holster and stuff it in your pocket. Your eyes meet and theirs widen as the situation dawns on them. > Just as you're about to lift the gun, the captain suddenly turns around. It's a little on the dangerous side, but what isn't? You bid the captain farewell.Ī2) Attempt to grab the revolver when their back is turned. > Together you manage to find a shortcut to the next outpost. You leave the captain, hoping their fortune turns soon. > Even with two pairs of eyes, you can't find an easier route. We might be headed in the same direction." (Helm 50) Can't exactly afford to go back either."ī1) "Let me take a look. The problem is that there's a long way to where we're going and we're short on supplies. They mutter a quick apology before returning to the map.Ī1) "Hey, can I see that map? What's the fastest route out of this shithole?" ī. A revolver hangs loosely from their belt.

They're studying a map closely and seem deeply concerned about what they see. You can tell by their appearance that they are a visitor here and their time hasn't been pleasant. You almost run into someone wearing a captain's uniform. These are Events that have Skill Check elements and require the player to be an expert in a certain field in order to pass those Events easily or yield their best outcome possible.Ī.

Most of these Events can have a big impact on the RP of the current Outpost and certain Factions involved. Regular Events can occur randomly in any given Outposts. Item related Events where the aftermath of some choices fails to spawn items as prizes in the inventory.Only some of these have been patched as of v0.10.5.0. Money related Events don't take money value into account where if the player has less money than the choice requires, the choice still leads to the same outcome as if the player has money even when they have 0 mk on them.There are 22 Regular Events and 5 Outpost-specific Events.Īll info on this page is NOT definitive as there are some bugs and unfinished features to some of these Events. Depending on the choices made by the player and many other factors such as the RP of a related Faction, the skill sets, pure luck, etc.the outcome commonly includes getting afflictions, getting attacked by others, losing marks, earning marks, losing and earning RP in an Outpost or specific Factions, and everything in between. Then they are given some choices which can lead to different paths of the scenario, ultimately leading to different outcomes of the whole Event. In these Events, a scenario is presented to the player, informing them of their surroundings, the current situation, and what's about to come next.
